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How Bad Will Sonic Games Get?

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Post  Violo Sun Apr 26, 2009 3:28 pm

I've never played Sonic '06, but I wo0uld like to. To me, it looks like a good game. Very Happy
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Post  daiches99 Sun Apr 26, 2009 3:30 pm

That's what I thought. Then I got it. I completed it but it is still horrible!
Why cant they just make another game with a 3d chao garden. Or at least make a 3d chao garden game for wii or ds with wifi trading. The chronicles chao garden was weak.
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Post  Violo Sun Apr 26, 2009 3:31 pm

I would like a Sonic Riders game for the DSi. Razz
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Post  daiches99 Sun Apr 26, 2009 3:32 pm

DS/DSi, that would be cool, basically like Mario Kart but Sonic Riders Style, I liked the old one but it was ruined with zero gravity.
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Post  Violo Sun Apr 26, 2009 3:35 pm

I actually really liked Zero Gravity, the first one was relly hard to control. Also, the detail in the Sonic Riders levels would be harsh, so it wo0uld be better suited to DSiWare. Neutral
Oo, Oo! A Klonoa game for DSiWare that uses the 2.5D perspective (2D with 3D graphics Very Happy ).
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Post  fawfulfan Sun Apr 26, 2009 8:12 pm

In general, I think the answer to fixing Sonic is obvious: use the originals as a guideline.
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Post  darkness claw Mon Apr 27, 2009 6:30 am

Violo wrote:I actually really liked Zero Gravity, the first one was relly hard to control.
SRZG is, and always will be, an awesome sonic racing game. The feel of defying gravity and using walls as shortcuts was amazing, definately an awesome gimmick that surpassed the first Sonic Riders.

But, Violo, I found the controls from the first one were rather easy, air turning is a great thing to use, my friend. Smile
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Post  Violo Mon Apr 27, 2009 7:45 am

But if you ait turn, you turn too much. If you go off course, yoyu can't air turn, it takes orever to get back on and your turning is sometimes too sensitive. I hate sensitive turning. D=
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Post  Dr.Pepper Mon Apr 27, 2009 11:37 pm

Sonic Riders wasn't too hard to control. I found it easier than Zero Gravity, actually. Then again, I've only played the PS2 version of ZG, and I cannot stand the placement of the left analog stick on Playstation controllers. (It's too far away for my left thumb to reach comfortably. Gamecube controllers, FTW.)

Although I was really disappointed they removed boosting and replaced cornering with a different method in Zero Gravity. But then they'd have to give the boards' fuel again for that to work, and too many users playing SR complained about the fuel gauge.

The removal of boosting, charged jumps, and cornering did at least simplify things for beginners, though. ZG's learning curve isn't as steep as the first one. :P
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Post  daiches99 Sat May 02, 2009 2:51 am

It wouldn't be too bad you'd think. The struggle is getting use to the controls.
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Post  Brown the dog Sat May 02, 2009 3:22 am

SRZG is, for me, much better than the 1st one. Even though it's still a bit hard to control, it's still better: You don't need to hold forward, although I got used to hold forward to move forward, you don't need to always hold a direction to do tricks: you only need to press the jump button at the right time to have an X-rank, although you can still do that, and all that gravity stuff: To put it short, SRZG simplified the controls. I think they took out the boost because not only it was overused, but it wasn't like giving a challenge at all to the player. One thing that was kinda disappointing was the multiplayer mode, although I never tryied that gravity relay or something like that because I didn't have someone to play with me (I swear, there are times where I would like to have a WII, just to not be alone, but meh, a PS2 is not bad though), it kinda sucks, but the CPU certainly doesn't, I must say, the CPU got like pumped up... for me anyway...
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Post  darkness claw Sat May 02, 2009 4:31 am

Brown the dog wrote:You don't need to hold forward
PHPBB3 Lol You never had to hold forward to move forwards in the first game. PHPBB3 Lol
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Post  Violo Sat May 02, 2009 7:00 am

darkness claw wrote:
Brown the dog wrote:You don't need to hold forward
PHPBB3 Lol You never had to hold forward to move forwards in the first game. PHPBB3 Lol
My friends used to hold 'X' WHEN THEY WERE FIRST PLAYING IT. PHPBB3 Lol
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Post  Dr.Pepper Sat May 02, 2009 12:11 pm

I've done that too, Violo. :# I was trying out a demo of Sonic Riders at a store once, and pressed the A button expecting to accelerate, only to jump and feel like an idiot. The game's controls aren't that hard, but they're not immediately obvious either, so it turns off a lot of people. Almost everyone I know won't play it because of that, besides the fact that they don't care much for blue hedgehogs. Razz
darkness claw wrote:
Brown the dog wrote:You don't need to hold forward
PHPBB3 Lol You never had to hold forward to move forwards in the first game. PHPBB3 Lol
What are you guys talking about? You have to hold forward in both games to accelerate, otherwise you won't move at all, or coast twenty times slower than everyone else on the track.
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Post  Violo Sat May 02, 2009 5:32 pm

When running, that accelerates, but on your board you will always go forward no matter what. Wink
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Post  daiches99 Sun May 03, 2009 1:34 pm

Sonic R was good, if they made a sequel to Sonic R in Mario Kart Wii like style you could have sonic run and drift like Sonic Unleashed. It wouldn't be bad.
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Post  fawfulfan Sun May 03, 2009 7:04 pm

Yeah, that would be awesome.
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Post  daiches99 Sun May 03, 2009 7:25 pm

And you can boost and stuff.
Imagine, Tails flying the tornado, eggman in his egg mobile, shadow on his jet shoes, E-123 Omega shooting along and Sonic V.s. metal sonic in all of the old classic stages we all know and love!
And super sonic, super shadow, super tails, super knux and super amy!
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Post  fawfulfan Sun May 03, 2009 7:52 pm

Whoa, whoa, whoa, there's no such thing as Super Amy. I suppose they could invent her super form for this game, but wouldn't that seem a little forced? Maybe she could convert her Piko Piko hammer into a skateboard or something.
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Post  daiches99 Sun May 03, 2009 8:05 pm

Super Amy is possible if everyone else can go super.
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Post  fawfulfan Sun May 03, 2009 8:43 pm

What I meant was that there has never been a super form for Amy yet.
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Post  darkness claw Sun May 03, 2009 9:38 pm

daiches99 wrote:Super Amy is possible if everyone else can go super.
No She can't. Amy sucks, Period.
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Post  fawfulfan Sun May 03, 2009 11:36 pm

I disagree she sucks, actually. She's one of the earlier characters, and she has untapped personality that Sonic's game programmers don't bother to try using. I was just saying she's never had a super form.
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Post  Dr.Pepper Mon May 04, 2009 3:25 pm

Er, the programmers usually never have anything to do with character design, Sonic Team has other people worrying about that. :P

Anyway, I don't think we can really say whether or not Amy is a good character. She spends so much of her time trying to get Sonic's attention, that we rarely see her express either good or bad character traits.
daiches99 wrote:Super Amy is possible if everyone else can go super.
So far, only two hedgehogs, (Silver in '06 doesn't count, IMO, so that's why I didn't say three.) and one cat have gone super. No one else has a super form, and it wouldn't make any sense if either of them did anyway.
Violo wrote:When running, that accelerates, but on your board you will always go forward no matter what.
Yeah, but it sounded like you never needed to hold forward at all. :P *shot*
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Post  Brown the dog Mon May 04, 2009 7:57 pm

Dr.Pepper wrote:
daiches99 wrote:Super Amy is possible if everyone else can go super.
So far, only two hedgehogs, (Silver in '06 doesn't count, IMO, so that's why I didn't say three.) and one cat have gone super. No one else has a super form, and it wouldn't make any sense if either of them did anyway.
I think you forgot some people like, I dunno? An orange Fox and a red Echidna?
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