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SRB2Heroes BETA

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Post  SonicOmega Sun May 10, 2009 7:17 pm

SRB2Heroes BETA wad exclusive to Wad Heaven

Members:
SonicOmega
Daiches99
ViluVector
SRB2Espyo
Westley
---------------------------------------------------------------------
Levels in the BETA:
-Seaside Hill
-Ocean Palace
-Egg Hawk
---------------------------------------------------------------------
Wads:
-SonicHeroesBETA.wad (All the levels, some sprites and textures, 1 music)
-EggPawnBETA.wad (Enemies sprites, 2 musics, Goal Ring sprite)
---------------------------------------------------------------------
If you want to see the trailer: https://www.youtube.com/watch?v=9T1RTK8biI0

And of course, the download link:

-SonicHeroesBETA.wad: http://www.sendspace.com/file/k3v7fk

-EggPawnBETA.wad: http://www.sendspace.com/file/w2tsir
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Post  NiteAngel Sun May 10, 2009 8:08 pm

Cool! I'm going to test this now. I'll edit my post for the review.

EDIT:

Ocean Palace seemed to lag a bit, and everytime Sonic/Tails/Knux go to this blue/orange/red laser thing, they don't change. Overall, I like this Mod.
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Post  SonicOmega Sun May 10, 2009 9:06 pm

NiteAngel wrote:Cool! I'm going to test this now. I'll edit my post for the review.

EDIT:

Ocean Palace seemed to lag a bit, and everytime Sonic/Tails/Knux go to this blue/orange/red laser thing, they don't change. Overall, I like this Mod.

they changed correctly for me
(you must stand quiet on the laser to change)
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Post  fawfulfan Sun May 10, 2009 9:41 pm

I assume you don't want this to be posted on my SRB2 4shared, if it's exclusive to Wad Heaven, so I will not upload it there.

EDIT: It's rare that I see a mod that adds so much to SRB2! I can't wait to see more of this project!
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Post  robirdobirdobirdettebirde Sun May 10, 2009 9:50 pm

As I said on the WADBase:

I wrote:Anyways, I've played this, and I'm not liking what I'm seeing.

Seaside Hill Zone: 2/10
Ick. The first thing I noticed was the small size. It's hard to stay on the ground, because the characters seem to slide so much in Adventure Mode. The platforming is ruined, and you can simply just fly and glide around things. You can even simply jump around things. Power characters are totally useless. They serve almost no purpose whatsoever, and even Speed characters can do their sections in their place. It took me a while to realize why I didn't transform when running through the gates, so I played with Sonic alone the first time and figured them out the next. The ramp simulations are horrible. You fall off constantly, or stop in your tracks when making your way up. Enemies were nothing. A simple Homing Attack takes them out easily. No skill used whatsoever. Jetty-Syns are deafed, so they don't fight. Your Rings aren't, so they stick to the ground. The custom textures aren't very good. They're often misaligned, and the flats with the arrows in the grass often face the wrong way.You can simply use a sector in the shape of an arrow instead of using the grassy flat textures. The level doesn't feel like a beach at all. Just a cliff with an enormous ocean surrounding it. There's no beach-like scenery outside of sand and water. The ocean is a bit too giant, and there's HOM errors at several points. The ending of the level didn't make much sense. Was I meant to use Sonic, or Tails?

Ocean Palace: 1/10
Right off the bat, I noticed how awkward the music was. It just doesn't fit the ancient ruins of a city. This level didn't resemble this at all. Where's the long, winding paths? Where's the temples you go inside? The flow was awkward, as you have to completely turn around at one point. The Jetty-Syns you're meant to perform a Homing Attack on are useless; you can simply jump past them due to Adventure Mode's ridiculous acceleration. I didn't see any of Ocean Palace in here. What's with the part with the dash panels sending Knuckles back and forth? You expect the player to know they're meant to climb some high cliff? The Tails part was simply one flight and then making it to the top of some giant pillar with the Signpost. The level itself was very under-sized, bearing little resemblance to the level it's meant to be, and outside of the water falls, there's almost no detail to speak of.

Egg Hawk Zone: 1/10
Ick. This in no way resembles the boss fight. You should have taken the Egg Slimer, increased the size of its path, and had it go around the circle. This is just you, Eggman, and a large amount of useless turrets and Jetty-Syns. You fight Eggman in no way different than you'd do normally. The enemies frequently attacked Eggman for me. The arena is flat-out ugly.

Overall: 1.3/10
Okay, you HAVE to work on this. Either get better at recreating levels (which I don't think you'll do) or make something original. Your recreations seem lazy and they simply don't work in SRB2. This is why there's no City Escape, Final Egg, or Green Hill Zone in SRB2.

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Post  NiteAngel Sun May 10, 2009 9:57 pm

SonicOmega wrote:they changed correctly for me
(you must stand quiet on the laser to change)

Okay, I got it to work.

On Ocean Palace, I found this invisible wall by gliding:

SRB2Heroes BETA Inviwall
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Post  daiches99 Sun May 10, 2009 10:35 pm

I fixed that, what happened?
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Post  robirdobirdobirdettebirde Sun May 10, 2009 10:45 pm

It's either an invisible FOF, or you set the linedef to be impassible.
Do note that Sonic can Thok through them, however.

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Post  daiches99 Sun May 10, 2009 11:14 pm

the invisible fof was unclimable, dont know what happened to it though.
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Post  SonicOmega Mon May 11, 2009 12:52 am

My REAL point was make a mod of Sonic Heroes only to have fun, and don´t do it public, but now, I see what it means...
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Post  fawfulfan Mon May 11, 2009 1:00 am

I actually think it was very fun. It felt a lot different from the usual SRB2 experience, and only really good mods can produce that effect.
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Post  SonicOmega Mon May 11, 2009 1:04 am

fawfulfan wrote:I actually think it was very fun. It felt a lot different from the usual SRB2 experience, and only really good mods can produce that effect.

thanks dude! Very Happy

but... you know... all hate the mod in the Wadbase forum
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Post  Filio Mon May 11, 2009 1:13 am

Yeah! I'm downloading right now... *still downloading*

Edit:THIS is supposed to be good?

Seaside Hill 1/10

The first part was good, only because it was took STRAIGHT out from the game. Then, when we encountered the 2 ways (fly or speed), for speed you should of made it automatic, and I think you should of left the flight out. The two islands were good. When I got to the part for the cart, um, the end is there for ALL 4 modes. (Easy, Medium, Hard and Very Hard). You should take away the platforms and make that end go in a box, and you REALLY had to put it automatic there too. Then you gaze at the end, which you can only reach with Tails, and you skipped a lot of parts there too.

Ocean Paradice 0.5/10

For easy mode all you do is walk foward, light dash, then end. THAT is NOT a level! The alternate path is good till you need Knuckles to climb the wall. Can you see that? Can you see this? Then, when
you go on the pillars, you should have put a yellow gate there. But, when you get to the last pillar, the only way you can finish is going on the invisible walls with Knuckles then glide on.

Egg Hawk 0.4/10

Same as the users above, but when he circles around, you can make him spawn enemies and at a slow rate. (One every five seconds) And make him go slower,slower than Tails at his fastest speed, but still faster. And you should makean invisible wall behind you that moves as fast as Eggman to make it impossile to go back. Then make Eggman circle 5 times in one of the flat fields, then chase him again. Woah! That might need A LOT of SOCs.

Beta 1 rating 1.9/30

YOU MUST DO WAY MORE WORK ON THIS.

Note : Someone already made a nearly PERFECT Seaside Hill.


Last edited by Filio on Mon May 11, 2009 2:22 am; edited 1 time in total

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Post  SonicOmega Mon May 11, 2009 1:16 am

Filio wrote:Yeah! I'm downloading right now... *still downloading*

Please don´t be bad, this is my first mod Neutral
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Post  fawfulfan Mon May 11, 2009 1:17 am

SonicOmega wrote:
fawfulfan wrote:I actually think it was very fun. It felt a lot different from the usual SRB2 experience, and only really good mods can produce that effect.

thanks dude! Very Happy

but... you know... all hate the mod in the Wadbase forum

Well, my tastes are a bit different than the folks at Wadbase. They probably don't like it for the same reason that I like it--because it produces a very different gaming experience.
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Post  robirdobirdobirdettebirde Mon May 11, 2009 1:24 am

daiches99 wrote:the invisible fof was unclimable, dont know what happened to it though.
You can set things so you can't climb on them.

fawfulfan wrote:I actually think it was very fun. It felt a lot different from the usual SRB2 experience, and only really good mods can produce that effect.
I hope you're joking. What did you find good about this?

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Post  fawfulfan Mon May 11, 2009 1:26 am

I don't know. All I know is that I had a lot of fun with it. It's not all that pretty, but it's fast-paced and exciting.
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Post  SonicOmega Mon May 11, 2009 1:29 am

fawfulfan wrote:I don't know. All I know is that I had a lot of fun with it. It's not all that pretty, but it's fast-paced and exciting.

wow finally someone that liked it XD
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Post  xXsamilXx Mon May 11, 2009 2:10 am

Good job.
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Post  SonicOmega Mon May 11, 2009 2:22 am

xXsamilXx wrote:Good job.

you like the mod?
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Post  Filio Mon May 11, 2009 2:23 am

Filio wrote:Yeah! I'm downloading right now... *still downloading*

Edit:THIS is supposed to be good?

Seaside Hill 1/10

The first part was good, only because it was took STRAIGHT out from the game. Then, when we encountered the 2 ways (fly or speed), for speed you should of made it automatic, and I think you should of left the flight out. The two islands were good. When I got to the part for the cart, um, the end is there for ALL 4 modes. (Easy, Medium, Hard and Very Hard). You should take away the platforms and make that end go in a box, and you REALLY had to put it automatic there too. Then you gaze at the end, which you can only reach with Tails, and you skipped a lot of parts there too.

Ocean Paradice 0.5/10

For easy mode all you do is walk foward, light dash, then end. THAT is NOT a level! The alternate path is good till you need Knuckles to climb the wall. Can you see that? Can you see this? Then, when
you go on the pillars, you should have put a yellow gate there. But, when you get to the last pillar, the only way you can finish is going on the invisible walls with Knuckles then glide on.

Egg Hawk 0.4/10

Same as the users above, but when he circles around, you can make him spawn enemies and at a slow rate. (One every five seconds) And make him go slower,slower than Tails at his fastest speed, but still faster. And you should makean invisible wall behind you that moves as fast as Eggman to make it impossile to go back. Then make Eggman circle 5 times in one of the flat fields, then chase him again. Woah! That might need A LOT of SOCs.

Beta 1 rating 1.9/30

YOU MUST DO WAY MORE WORK ON THIS.

Note : Someone already made a nearly PERFECT Seaside Hill.

I WAS bad but, you could of did WAY better. (I'd see you make it at least a 20/30 but that's impossible at this state.)

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Post  SonicOmega Mon May 11, 2009 2:40 am

in Seaside Hill, I cant put things later than the bobsleigh part because the objects dont work! I dont know why!

and the second level is Ocean Palace, and yeah, the easy mod is too easy.

And what do you think?? I cant make that in the boss! I have no idea how to make SOCs!
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Post  fawfulfan Mon May 11, 2009 3:13 am

While I'm disappointed about no SOCs, I don't blame you. I can't do it either.
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Post  robirdobirdobirdettebirde Mon May 11, 2009 3:17 am

fawfulfan wrote:...[it was] fast-paced and exciting.
Broken slopes, awful flow, a far too small size, and bad platforming? Yeah, sounds fun.

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Post  Filio Mon May 11, 2009 4:48 am

Sorry, I don't think I SHOULD rate it. It's your first try at anything.

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